![]() ![]() Stun the Cunning Convict first turn, and then attack him on subsequent turns he should die before he can heal. Stage 4 - Brutal Convict, Cunning Convict, Agile Convict For Hydro, get 3/4 Mind Freeze and 3/4 Flash Freeze, and put another Flash Freeze into the wheel. After this, the battle is won.įor Bio, get 1/3 Adrenaline and put one in the wheel. Stage 3 - Brutal Convict, Agile ConvictĪll classes should target the Brutal Convict first, and he should die before long. For Psycho, get 2/3 Shock Therapy and 2/2 Traumatize, and put another Traumatize on the wheel. For Hydro, get 2/4 Mind Freeze and 2/4 Flash Freeze. ![]() Possible to lose, but you have to be really, and I mean REALLY bad to lose.įor Bio, get 1/2 Break. Finally, on to the next fight… Stage 2 - Prison Guard x2 Bio needs high strength equipment, but keep a set of speed equipment, and psycho and hydro need high instinct equipment. Veradux uses instinct for his heals, so high instinct equipment is good for him. When not, use Dark Infusion on the enemy. Psychos should use Shock Therapy when possible. Bios should alternate Disrupt and Leading Strike. Hydros should always use Vapour Cannon for now. It is time for a strategy review for all 3 classes. For Psycho, get 1/3 Shock Therapy, 1/2 Traumatize, 1/4 Dark Echoes, and 1/4 Destruction, and put Shock Therapy (3 times) and Traumatize on the bar, taking Corruption out.Įlectro Bolt: Attack and remove a buff from the enemy For Hydro, get Mind Freeze 1/4 and Flash Freeze 1/4, and put both on the bar (Mind Freeze Twice), taking Slam out. For Psycho and Hydro, put the rest into instinct for Bio, put the rest into strength.įor Bio, get 4/4 Integrity and 1/4 Vicious Strike, but don't bother putting Vicious Strike on the ability bar. Re-spec for all classes now, and put 10 points into vitality. The item store is useless, except for Bio, where the Metal Mask might come in handy, however it is not required by any means. Twisted Experiment: Bio+Psycho 3, Hydro 6 So now to the actual walkthrough… Zone 1:Īll difficulty ratings are on a scale of 0-10.īrutal Convict, Cunning Convict, Agile Convict: 3 Note, however, that this guide DOES include Re-specs, so don't waste your money. Do note, however, that these may not be the best strategies, and there may be better strategies that I have not discovered, especially with Bio. Hydros are the most defensive class for the legend run, but the absence of good attacking abilities (with cold hydro) makes them sort of hard to use well.Įach fight will have general information and class-specific information, and will go in-depth on every class. Hydros tend to do exceptionally well in 3v1s, but often fall short in 3v3 fights, such as the Mage x2, Knight in zone 2, the Spectre x3 in zone 3, and the Blood Hound x2, Specialist in zone 5. Unfortunately, only the Cold build seems capable of passing the legend run. Hydros have 3 distinct styles of gameplay: Cold, Hot, and Healer. Bios are probably the most balanced class in terms of offense and defense, but there are simply not enough spots on the wheel in order to create a hybrid build. They tend to be strong against multiple enemies due to Crystallize, but often fall short in 3v1s, such as Felicity in zone 1, Clemons in zone 3, and Bunny in zone 4. Also, there is a SEVERE lack of ability points in the early stages. However, in my opinion, they offer the most offensive gameplay of all the classes and can be very deadly if mastered.īios have many viable builds, but unfortunately, it seems to be hardest to pass the legend run with, requiring frequent respecs, which none of the other classes require (although they are helpful). However, they have trouble with fights with 2 or 3 strong enemies, such as the Knight, Priest, and Mage in zone 2, the Pheasant (Phantom, Beast, Antagonist, get it?) in zone 3, and the Blood Hound x2, Caretaker fight in zone 5. Psychos can be hard to master, but if mastered are probably the best class in the game for the legend run. However, some people will find it the opposite. For example, I am best with Psycho, and not as good with Bio. Different classes have different styles of play, and suit different people. The class choice at the beginning is one of the most crucial decisions for the legend run. This guide is designed to get the Over the Ashes achievement, of course meaning that no training can be done before the sixth zone, and you must be on Heroic. This is a complete walkthrough for all classes of Sonny 2, so everyone, no matter the class, can reference it. ![]()
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